using Framework;
using UnityEngine;

public class AppModule : ModuleBase<AppController, AppModel, AppView>
{
    public AppModule(string moduleName, Transform moduleParent, IModuleEventDispatcher eventDispatcher) : base(moduleName, moduleParent, eventDispatcher)
    {
    }

    protected override void OnRegister()
    {
        base.OnRegister();

    }
}
